Nexeption 194 Posted November 2, 2014 (edited) . Edited November 5, 2014 by mimido06 Share this post Link to post Share on other sites
skeezr 320 Posted November 2, 2014 Euh useless c'est son vieux plugin 2.6 et il avait déjà post les sources de son plugin dans un autre post bref ^^' Share this post Link to post Share on other sites
Nexeption 194 Posted November 2, 2014 Euh useless c'est son vieux plugin 2.6 et il avait déjà post les sources de son plugin dans un autre post bref ^^' Il me casse .... Il veut partager celui de 2.10 Share this post Link to post Share on other sites
WaKaLaS 7 Posted November 2, 2014 J'ai dit a Skinz de juste partage l'entity look comme ça ceux qui savent l'utiliser l'utilise et les autres reste sans rien faire Share this post Link to post Share on other sites
Clemon 183 Posted November 2, 2014 sert a quoi? et ses quoi Share this post Link to post Share on other sites
Kent 4 Posted November 2, 2014 Sa sert à quoi sinon ? Share this post Link to post Share on other sites
Mahmoud Ourti 2 Posted November 3, 2014 2.6 déja partage ^^ Share this post Link to post Share on other sites
Nexeption 194 Posted November 3, 2014 2.6 déja partage ^^ C'est le 2.0 idiot --' Il contient le .safe ....... dd -pho ... pnj alignement Share this post Link to post Share on other sites
Skinz 281 Posted November 3, 2014 Il me casse .... Il veut partager celui de 2.10 Premierement c'est ma création, j'en fais ce que je veux, ensuite j'ai dis que c'etait en fonction de vos opinion et j'ai eut une majoritée de "non" ... Share this post Link to post Share on other sites
Skinz 281 Posted November 3, 2014 (edited) je vais te faire chier SkinZ (freak) FreakPlugin v2 [hide]http://www.mediafire.com/download/1sa3vdq0ldg1x69/FreakPluginv2.rar[/hide] Source dragodindes (ou l'entitylook je sais plus quoi) [hide]using Stump.DofusProtocol.Enums; using Stump.DofusProtocol.Types; using Stump.DofusProtocol.Types.Extensions; using Stump.Server.BaseServer.Commands; using Stump.Server.WorldServer.Commands.Commands.Patterns; using Stump.Server.WorldServer.Commands.Trigger; using Stump.Server.WorldServer.Game.Actors.RolePlay; using Stump.Server.WorldServer.Game.Actors.RolePlay.Characters; using Stump.Server.WorldServer.Game.Items; using System.Collections.Generic; using System.Drawing; using System.Linq; namespace ArkalysPlugin.Zaapsv2 { public class Dragodindes : InGameCommand { public Dragodindes() { this.Aliases = new string[2] { "mount", "dd" }; this.RequiredRole = RoleEnum.Player; this.Description = "Transforme en Dragodinde"; this.AddParameter<bool>("off", "back", "Regive the base skin to the target", false, true, (ConverterHandler<bool>) null); this.AddParameter<bool>("camé", "c", "1", false, true, (ConverterHandler<bool>) null); this.AddParameter<bool>("help", "aide", "Aide", false, true, (ConverterHandler<bool>) null); this.AddParameter<bool>("hurl", "h", "2", false, true, (ConverterHandler<bool>) null); this.AddParameter<bool>("plume", "p", "3", false, true, (ConverterHandler<bool>) null); this.AddParameter<bool>("drago", "d", "4", false, true, (ConverterHandler<bool>) null); this.AddParameter<bool>("kram", "k", "5", false, true, (ConverterHandler<bool>) null); this.AddParameter<bool>("frico", "f", "6", false, true, (ConverterHandler<bool>) null); this.AddParameter<bool>("sirok", "sir", "7", false, true, (ConverterHandler<bool>) null); this.AddParameter<bool>("komp", "ko", "8", false, true, (ConverterHandler<bool>) null); this.AddParameter<bool>("bru", "br", "9", false, true, (ConverterHandler<bool>) null); this.AddParameter<bool>("deh", "de", "10", false, true, (ConverterHandler<bool>) null); this.AddParameter<bool>("tess", "te", "11", false, true, (ConverterHandler<bool>) null); this.AddParameter<bool>("arm", "a", "12", false, true, (ConverterHandler<bool>) null); this.AddParameter<bool>("bala", "bal", "13", false, true, (ConverterHandler<bool>) null); this.AddParameter<bool>("pho", "ph", "14", false, true, (ConverterHandler<bool>) null); } public override void Execute(GameTrigger trigger) { if (trigger.IsArgumentDefined("off")) { trigger.Character.CustomLookActivated = false; trigger.Character.set_CustomLook((EntityLook) null); trigger.Character.get_RealLook().bonesId = (short) 1; trigger.Character.Map.Refresh((RolePlayActor) trigger.Character); trigger.Character.Stats.AP.set_Base((short) 7); trigger.Character.Stats.MP.set_Base((short) 3); trigger.Character.Stats.Agility.set_Given((short) 0); trigger.Character.Stats.Intelligence.set_Given((short) 0); trigger.Character.Stats.Chance.set_Given((short) 0); trigger.Character.Stats.Vitality.set_Given((short) 0); trigger.Character.Stats.Strength.set_Given((short) 0); trigger.Character.Stats.Wisdom.set_Given((short) 0); trigger.Character.RefreshStats(); trigger.Reply("Vous etes descendu de votre dragodinde"); } if (trigger.IsArgumentDefined("camé")) { if ((int) trigger.Character.Level >= 120) { Character character = trigger.Character; character.get_RealLook().bonesId = (short) 2; EntityLook entityLook = new EntityLook((short) 639, Enumerable.Empty<short>(), Enumerable.Take<int>(character.get_RealLook().indexedColors, 3), (IEnumerable<short>) new short[1] { (short) 120 }, (IEnumerable<SubEntity>) new SubEntity[1] { new SubEntity((sbyte) 2, (sbyte) 0, character.get_RealLook()) }); trigger.Character.CustomLookActivated = true; character.set_CustomLook(entityLook); trigger.Character.Map.Refresh((RolePlayActor) trigger.Character); trigger.Reply(EntityLookExtension.ConvertToString(entityLook)); trigger.Character.Stats.AP.set_Base((short) 8); trigger.Character.Stats.MP.set_Base((short) 4); trigger.Character.Stats.Agility.set_Given((short) 0); trigger.Character.Stats.Vitality.set_Given((short) 0); trigger.Character.Stats.Intelligence.set_Given((short) 0); trigger.Character.Stats.Chance.set_Given((short) 0); trigger.Character.Stats.Strength.set_Given((short) 0); trigger.Character.Stats.Wisdom.set_Given((short) 0); trigger.Character.RefreshStats(); trigger.Reply("Dragodinde Equipée"); int num = 0; character.SendServerMessage(string.Format("<b> 1pa, 1 pm <b>", (object) (num + 1)), Color.DarkRed); return; } else trigger.Reply("Vous devez etre niveau 120 minimum pour equiper cette dragodinde"); } if (trigger.IsArgumentDefined("help")) { trigger.Character.SendServerMessage("Mounts par <b> Skinz <b>, commandes dispo: -drago -camé -hurl -plume -help -kram -frico -komp -sirok -bru -deh -tess -kwa -arm -bala -pho", Color.DarkRed); trigger.Character.Map.Refresh((RolePlayActor) trigger.Character); } if (trigger.IsArgumentDefined("hurl")) { if ((int) trigger.Character.Level >= 150) { Character character = trigger.Character; character.get_RealLook().bonesId = (short) 2; EntityLook entityLook = new EntityLook((short) 1834, Enumerable.Empty<short>(), Enumerable.Take<int>(character.get_RealLook().indexedColors, 3), (IEnumerable<short>) new short[1] { (short) 120 }, (IEnumerable<SubEntity>) new SubEntity[1] { new SubEntity((sbyte) 2, (sbyte) 0, character.get_RealLook()) }); trigger.Character.CustomLookActivated = true; character.set_CustomLook(entityLook); trigger.Character.Map.Refresh((RolePlayActor) trigger.Character); trigger.Reply(EntityLookExtension.ConvertToString(entityLook)); trigger.Character.Stats.Agility.set_Given((short) 100); trigger.Character.Stats.MP.set_Base((short) 4); trigger.Character.Stats.AP.set_Base((short) 7); trigger.Character.Stats.Intelligence.set_Given((short) 0); trigger.Character.Stats.Vitality.set_Given((short) 0); trigger.Character.Stats.Chance.set_Given((short) 0); trigger.Character.Stats.Strength.set_Given((short) 0); trigger.Character.Stats.Wisdom.set_Given((short) 0); trigger.Character.RefreshStats(); trigger.Reply("Montilier Equipée"); int num = 0; character.SendServerMessage(string.Format("<b> 100 agilité, 1 pm <b>", (object) (num + 1)), Color.DarkRed); return; } else trigger.Reply("Vous devez etre niveau 150 minimum pour equiper ce montilier"); } if (trigger.IsArgumentDefined("plume")) { Character character = trigger.Character; character.get_RealLook().bonesId = (short) 2; EntityLook entityLook = new EntityLook((short) 1824, Enumerable.Empty<short>(), Enumerable.Take<int>(character.get_RealLook().indexedColors, 3), (IEnumerable<short>) new short[1] { (short) 120 }, (IEnumerable<SubEntity>) new SubEntity[1] { new SubEntity((sbyte) 2, (sbyte) 0, character.get_RealLook()) }); trigger.Character.CustomLookActivated = true; character.set_CustomLook(entityLook); trigger.Character.Map.Refresh((RolePlayActor) trigger.Character); trigger.Reply(EntityLookExtension.ConvertToString(entityLook)); trigger.Character.Stats.Intelligence.set_Given((short) 100); trigger.Character.Stats.MP.set_Base((short) 4); trigger.Character.Stats.AP.set_Base((short) 7); trigger.Character.Stats.Agility.set_Given((short) 0); trigger.Character.Stats.Vitality.set_Given((short) 0); trigger.Character.Stats.Chance.set_Given((short) 0); trigger.Character.Stats.Strength.set_Given((short) 0); trigger.Character.Stats.Wisdom.set_Given((short) 0); trigger.Character.RefreshStats(); trigger.Reply("Dragodinde Equipée"); int num = 0; character.SendServerMessage(string.Format("<b> 100 intelligence 1 pm <b>", (object) (num + 1)), Color.DarkRed); } if (trigger.IsArgumentDefined("drago")) { Character character = trigger.Character; character.get_RealLook().bonesId = (short) 2; EntityLook entityLook = new EntityLook((short) 1659, Enumerable.Empty<short>(), Enumerable.Take<int>(character.get_RealLook().indexedColors, 3), (IEnumerable<short>) new short[1] { (short) 120 }, (IEnumerable<SubEntity>) new SubEntity[1] { new SubEntity((sbyte) 2, (sbyte) 0, character.get_RealLook()) }); trigger.Character.CustomLookActivated = true; character.set_CustomLook(entityLook); trigger.Character.Map.Refresh((RolePlayActor) trigger.Character); trigger.Reply(EntityLookExtension.ConvertToString(entityLook)); trigger.Character.Stats.Chance.set_Given((short) 100); trigger.Character.Stats.MP.set_Base((short) 4); trigger.Character.Stats.AP.set_Base((short) 7); trigger.Character.Stats.Agility.set_Given((short) 0); trigger.Character.Stats.Vitality.set_Given((short) 0); trigger.Character.Stats.Intelligence.set_Given((short) 0); trigger.Character.Stats.Strength.set_Given((short) 0); trigger.Character.Stats.Wisdom.set_Given((short) 0); trigger.Character.RefreshStats(); trigger.Reply("Montilier Equipée"); int num = 0; character.SendServerMessage(string.Format("<b> 100 Chance, 1 pm <b>", (object) (num + 1)), Color.DarkRed); } if (trigger.IsArgumentDefined("kram")) { if (trigger.Character.Kamas >= 500000) { Character character = trigger.Character; character.get_RealLook().bonesId = (short) 2; EntityLook entityLook = new EntityLook((short) 1792, Enumerable.Empty<short>(), Enumerable.Take<int>(character.get_RealLook().indexedColors, 3), (IEnumerable<short>) new short[1] { (short) 120 }, (IEnumerable<SubEntity>) new SubEntity[1] { new SubEntity((sbyte) 2, (sbyte) 0, character.get_RealLook()) }); trigger.Character.CustomLookActivated = true; character.set_CustomLook(entityLook); trigger.Character.Map.Refresh((RolePlayActor) trigger.Character); trigger.Reply(EntityLookExtension.ConvertToString(entityLook)); trigger.Character.Stats.Strength.set_Given((short) 100); trigger.Character.Stats.MP.set_Base((short) 4); trigger.Character.Stats.AP.set_Base((short) 7); trigger.Character.Stats.Vitality.set_Given((short) 0); trigger.Character.Stats.Agility.set_Given((short) 0); trigger.Character.Stats.Intelligence.set_Given((short) 0); trigger.Character.Stats.Chance.set_Given((short) 0); trigger.Character.Stats.Wisdom.set_Given((short) 0); trigger.Character.RefreshStats(); trigger.Reply("Dragodinde Equipée"); int num = 0; character.SendServerMessage(string.Format("<b> 100 Force, 1 pm <b> ", (object) (num + 1)), Color.DarkRed); return; } else trigger.Reply("Il vous faut 500 000 kamas pour obtenir cette monture"); } if (trigger.IsArgumentDefined("frico")) { Character character = trigger.Character; character.get_RealLook().bonesId = (short) 2; EntityLook entityLook = new EntityLook((short) 1990, Enumerable.Empty<short>(), Enumerable.Take<int>(character.get_RealLook().indexedColors, 3), (IEnumerable<short>) new short[1] { (short) 120 }, (IEnumerable<SubEntity>) new SubEntity[1] { new SubEntity((sbyte) 2, (sbyte) 0, character.get_RealLook()) }); trigger.Character.CustomLookActivated = true; character.set_CustomLook(entityLook); trigger.Character.Map.Refresh((RolePlayActor) trigger.Character); trigger.Reply(EntityLookExtension.ConvertToString(entityLook)); trigger.Character.Stats.MP.set_Base((short) 4); trigger.Character.Stats.Wisdom.set_Given((short) 100); trigger.Character.Stats.Agility.set_Given((short) 0); trigger.Character.Stats.Vitality.set_Given((short) 0); trigger.Character.Stats.Intelligence.set_Given((short) 0); trigger.Character.Stats.AP.set_Base((short) 7); trigger.Character.Stats.Chance.set_Given((short) 0); trigger.Character.Stats.Strength.set_Given((short) 0); trigger.Character.RefreshStats(); trigger.Reply("Montilier Equipée"); int num = 0; character.SendServerMessage(string.Format("<b> 100 Sagesse, 1 pm <b> ", (object) (num + 1)), Color.DarkRed); } if (trigger.IsArgumentDefined("sirok")) { Character character = trigger.Character; character.get_RealLook().bonesId = (short) 2; EntityLook entityLook = new EntityLook((short) 2441, Enumerable.Empty<short>(), Enumerable.Take<int>(character.get_RealLook().indexedColors, 3), (IEnumerable<short>) new short[1] { (short) 120 }, (IEnumerable<SubEntity>) new SubEntity[1] { new SubEntity((sbyte) 2, (sbyte) 0, character.get_RealLook()) }); trigger.Character.CustomLookActivated = true; character.set_CustomLook(entityLook); trigger.Character.Map.Refresh((RolePlayActor) trigger.Character); trigger.Reply(EntityLookExtension.ConvertToString(entityLook)); trigger.Character.Stats.MP.set_Base((short) 3); trigger.Character.Stats.Wisdom.set_Given((short) 0); trigger.Character.Stats.Agility.set_Given((short) 150); trigger.Character.Stats.AP.set_Base((short) 7); trigger.Character.Stats.Vitality.set_Given((short) 0); trigger.Character.Stats.Intelligence.set_Given((short) 0); trigger.Character.Stats.Chance.set_Given((short) 0); trigger.Character.Stats.Strength.set_Given((short) 0); trigger.Character.RefreshStats(); trigger.Reply("Montilier Equipée"); int num = 0; character.SendServerMessage(string.Format("<b> 150 agilité <b> ", (object) (num + 1)), Color.DarkRed); } if (trigger.IsArgumentDefined("komp")) { Character character = trigger.Character; character.get_RealLook().bonesId = (short) 2; EntityLook entityLook = new EntityLook((short) 2443, Enumerable.Empty<short>(), Enumerable.Take<int>(character.get_RealLook().indexedColors, 3), (IEnumerable<short>) new short[1] { (short) 120 }, (IEnumerable<SubEntity>) new SubEntity[1] { new SubEntity((sbyte) 2, (sbyte) 0, character.get_RealLook()) }); trigger.Character.CustomLookActivated = true; character.set_CustomLook(entityLook); trigger.Character.Map.Refresh((RolePlayActor) trigger.Character); trigger.Reply(EntityLookExtension.ConvertToString(entityLook)); trigger.Character.Stats.MP.set_Base((short) 3); trigger.Character.Stats.AP.set_Base((short) 7); trigger.Character.Stats.Wisdom.set_Given((short) 0); trigger.Character.Stats.Agility.set_Given((short) 0); trigger.Character.Stats.Intelligence.set_Given((short) 0); trigger.Character.Stats.Vitality.set_Given((short) 0); trigger.Character.Stats.Chance.set_Given((short) 0); trigger.Character.Stats.Strength.set_Given((short) 150); trigger.Character.RefreshStats(); trigger.Reply("Montilier Equipée"); int num = 0; character.SendServerMessage(string.Format("<b> 150 force <b> ", (object) (num + 1)), Color.DarkRed); } if (trigger.IsArgumentDefined("bru")) { Character character = trigger.Character; character.get_RealLook().bonesId = (short) 2; EntityLook entityLook = new EntityLook((short) 2444, Enumerable.Empty<short>(), Enumerable.Take<int>(character.get_RealLook().indexedColors, 3), (IEnumerable<short>) new short[1] { (short) 120 }, (IEnumerable<SubEntity>) new SubEntity[1] { new SubEntity((sbyte) 2, (sbyte) 0, character.get_RealLook()) }); trigger.Character.CustomLookActivated = true; character.set_CustomLook(entityLook); trigger.Character.Map.Refresh((RolePlayActor) trigger.Character); trigger.Reply(EntityLookExtension.ConvertToString(entityLook)); trigger.Character.Stats.MP.set_Base((short) 3); trigger.Character.Stats.AP.set_Base((short) 7); trigger.Character.Stats.Wisdom.set_Given((short) 0); trigger.Character.Stats.Vitality.set_Given((short) 0); trigger.Character.Stats.Agility.set_Given((short) 0); trigger.Character.Stats.Intelligence.set_Given((short) 150); trigger.Character.Stats.Chance.set_Given((short) 0); trigger.Character.Stats.Strength.set_Given((short) 0); trigger.Character.RefreshStats(); trigger.Reply("Montilier Equipée"); int num = 0; character.SendServerMessage(string.Format("<b> 150 intelligence <b> ", (object) (num + 1)), Color.DarkRed); } if (trigger.IsArgumentDefined("deh")) { Character character = trigger.Character; character.get_RealLook().bonesId = (short) 2; EntityLook entityLook = new EntityLook((short) 2442, Enumerable.Empty<short>(), Enumerable.Take<int>(character.get_RealLook().indexedColors, 3), (IEnumerable<short>) new short[1] { (short) 120 }, (IEnumerable<SubEntity>) new SubEntity[1] { new SubEntity((sbyte) 2, (sbyte) 0, character.get_RealLook()) }); trigger.Character.CustomLookActivated = true; character.set_CustomLook(entityLook); trigger.Character.Map.Refresh((RolePlayActor) trigger.Character); trigger.Reply(EntityLookExtension.ConvertToString(entityLook)); trigger.Character.Stats.MP.set_Base((short) 3); trigger.Character.Stats.AP.set_Base((short) 7); trigger.Character.Stats.Wisdom.set_Given((short) 0); trigger.Character.Stats.Agility.set_Given((short) 0); trigger.Character.Stats.Intelligence.set_Given((short) 0); trigger.Character.Stats.Chance.set_Given((short) 150); trigger.Character.Stats.Vitality.set_Given((short) 0); trigger.Character.Stats.Strength.set_Given((short) 0); trigger.Character.RefreshStats(); trigger.Reply("Montilier Equipée"); int num = 0; character.SendServerMessage(string.Format("<b> 150 chance <b> ", (object) (num + 1)), Color.DarkRed); } if (trigger.IsArgumentDefined("tess")) { Character character = trigger.Character; character.get_RealLook().bonesId = (short) 2; EntityLook entityLook = new EntityLook((short) 2440, Enumerable.Empty<short>(), Enumerable.Take<int>(character.get_RealLook().indexedColors, 3), (IEnumerable<short>) new short[1] { (short) 120 }, (IEnumerable<SubEntity>) new SubEntity[1] { new SubEntity((sbyte) 2, (sbyte) 0, character.get_RealLook()) }); trigger.Character.CustomLookActivated = true; character.set_CustomLook(entityLook); trigger.Character.Map.Refresh((RolePlayActor) trigger.Character); trigger.Reply(EntityLookExtension.ConvertToString(entityLook)); trigger.Character.Stats.MP.set_Base((short) 3); trigger.Character.Stats.AP.set_Base((short) 7); trigger.Character.Stats.Wisdom.set_Given((short) 50); trigger.Character.Stats.Agility.set_Given((short) 50); trigger.Character.Stats.Intelligence.set_Given((short) 50); trigger.Character.Stats.Chance.set_Given((short) 50); trigger.Character.Stats.Strength.set_Given((short) 50); trigger.Character.Stats.Vitality.set_Given((short) 0); trigger.Character.RefreshStats(); trigger.Reply("Montilier Equipée"); int num = 0; character.SendServerMessage(string.Format("<b> 50 force, 50 intelligence, 50 chance, 50 agilité <b> ", (object) (num + 1)), Color.DarkRed); } if (trigger.IsArgumentDefined("bala")) { Character character = trigger.Character; character.get_RealLook().bonesId = (short) 2; EntityLook entityLook = new EntityLook((short) 2013, Enumerable.Empty<short>(), Enumerable.Take<int>(character.get_RealLook().indexedColors, 3), (IEnumerable<short>) new short[1] { (short) 120 }, (IEnumerable<SubEntity>) new SubEntity[1] { new SubEntity((sbyte) 2, (sbyte) 0, character.get_RealLook()) }); trigger.Character.CustomLookActivated = true; character.set_CustomLook(entityLook); trigger.Character.Map.Refresh((RolePlayActor) trigger.Character); trigger.Reply(EntityLookExtension.ConvertToString(entityLook)); trigger.Character.Stats.MP.set_Base((short) 3); trigger.Character.Stats.AP.set_Base((short) 8); trigger.Character.Stats.Wisdom.set_Given((short) 0); trigger.Character.Stats.Agility.set_Given((short) 0); trigger.Character.Stats.Intelligence.set_Given((short) 0); trigger.Character.Stats.Chance.set_Given((short) 0); trigger.Character.Stats.Strength.set_Given((short) 0); trigger.Character.Stats.Vitality.set_Given((short) 300); trigger.Character.RefreshStats(); trigger.Reply("Montilier Equipée"); int num = 0; character.SendServerMessage(string.Format("<b>1 PA, 300 Vitalité, 1 PO <b> ", (object) (num + 1)), Color.DarkRed); } if (trigger.IsArgumentDefined("arm")) { Character character = trigger.Character; character.get_RealLook().bonesId = (short) 2; EntityLook entityLook = new EntityLook((short) 639, (IEnumerable<short>) new short[1] { (short) 1247 }, Enumerable.Take<int>(character.get_RealLook().indexedColors, 3), (IEnumerable<short>) new short[1] { (short) 120 }, (IEnumerable<SubEntity>) new SubEntity[1] { new SubEntity((sbyte) 2, (sbyte) 0, character.get_RealLook()) }); trigger.Character.CustomLookActivated = true; character.set_CustomLook(entityLook); trigger.Character.Map.Refresh((RolePlayActor) trigger.Character); trigger.Reply(EntityLookExtension.ConvertToString(entityLook)); trigger.Character.Stats.MP.set_Base((short) 3); trigger.Character.Stats.AP.set_Base((short) 8); trigger.Character.Stats.Wisdom.set_Given((short) 0); trigger.Character.Stats.Agility.set_Given((short) 0); trigger.Character.Stats.Intelligence.set_Given((short) 0); trigger.Character.Stats.Chance.set_Given((short) 0); trigger.Character.Stats.Strength.set_Given((short) 0); trigger.Character.Stats.Vitality.set_Given((short) 400); trigger.Character.RefreshStats(); trigger.Reply("Dragodinde Equipée"); int num = 0; character.SendServerMessage(string.Format("<b>100 vitalité, 15% resistance eau, feu , terre, air, 1 PA<b> ", (object) (num + 1)), Color.DarkRed); } else { if (!trigger.IsArgumentDefined("pho")) return; if (trigger.Character.Kamas >= 500000) { Character character = trigger.Character; character.get_RealLook().bonesId = (short) 2; EntityLook entityLook = new EntityLook((short) 2710, Enumerable.Empty<short>(), Enumerable.Take<int>(character.get_RealLook().indexedColors, 3), (IEnumerable<short>) new short[1] { (short) 120 }, (IEnumerable<SubEntity>) new SubEntity[1] { new SubEntity((sbyte) 2, (sbyte) 0, character.get_RealLook()) }); trigger.Character.CustomLookActivated = true; character.set_CustomLook(entityLook); trigger.Character.Map.Refresh((RolePlayActor) trigger.Character); trigger.Reply(EntityLookExtension.ConvertToString(entityLook)); trigger.Character.Stats.MP.set_Base((short) 3); trigger.Character.Stats.AP.set_Base((short) 9); trigger.Character.Stats.Wisdom.set_Given((short) 0); trigger.Character.Stats.Agility.set_Given((short) 0); trigger.Character.Stats.Intelligence.set_Given((short) 0); trigger.Character.Stats.Chance.set_Given((short) 0); trigger.Character.Stats.Strength.set_Given((short) 0); trigger.Character.Stats.Vitality.set_Given((short) 100); ((ItemsStorage<PlayerItem>) trigger.Character.get_Inventory()).SubKamas(500000); trigger.Character.RefreshStats(); trigger.Reply("Montilier Equipée, Vous avez perdu 500 000 kamas"); int num = 0; character.SendServerMessage(string.Format("<b>2 PA, 100 Vitalité<b>", (object) (num + 1)), Color.DarkRed); } else trigger.Reply("Il vous faut 500 000 kamas pour obtenir ce montilier"); } } } } [/hide] Vas-y casse toi gacheur d'emulation ! Qui utilise encore stump 2.6...Et tu peux la partager , cette version date, le code est tres tres moche alors... ^^ Edited November 3, 2014 by Skinz Share this post Link to post Share on other sites
Nexeption 194 Posted November 3, 2014 Premierement c'est ma création, j'en fais ce que je veux, ensuite j'ai dis que c'etait en fonction de vos opinion et j'ai eut une majoritée de "non" ... Casse toi stp ^^ Tu apelle sa un plugin x) Alors pourquoi pas tu fais ton propre emulateur x) Share this post Link to post Share on other sites
Skinz 281 Posted November 3, 2014 (edited) Casse toi stp ^^ Tu apelle sa un plugin x) Alors pourquoi pas tu fais ton propre emulateur x) "Tu apelle sa un plugin x)" Tu appelles ça du francais? ( et oui c'est le principe ... x) ) "Alors pourquoi pas tu fais ton propre emulateur x)" Parceque je ne ferais jamais mieux que Stump Je me retire de cette discussion j'ai passé l'age Edited November 3, 2014 by Skinz Share this post Link to post Share on other sites
Nexeption 194 Posted November 3, 2014 "Tu apelle sa un plugin x)" Tu appelles ça du francais? "Alors pourquoi pas tu fais ton propre emulateur x)" Parceque je ne ferais jamais mieux que Stump Je me retire de cette discussion j'ai passé l'age x), je voulais dire c'est un plugin easy a faire mais ... le problème c'est avec ceux qui mettent ton plugin sur leur serveur T'a jamais joué sur un serveur 2.6 ? Go look il avaients tous FreakPlugin é_è Share this post Link to post Share on other sites
GodZilla 1 Posted November 5, 2014 Vas-y casse toi gacheur d'emulation ! C'est son plugin il en fait bien ce qu'il en veux putin ! C'est plutôt toi qui gâche tout. x), je voulais dire c'est un plugin easy a faire mais ... Comme la bdd d'Aero que tu as dit être facile à faire, que tu n'as jamais réussi à reproduire ? 1 Share this post Link to post Share on other sites
Stealz 8 Posted November 5, 2014 "Tu apelle sa un plugin x)" Tu appelles ça du francais? ( et oui c'est le principe ... x) ) "Alors pourquoi pas tu fais ton propre emulateur x)" Parceque je ne ferais jamais mieux que Stump Je me retire de cette discussion j'ai passé l'age Laisse tombé , apparemment certain ont décidé de "t’emmerder" . Share this post Link to post Share on other sites