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Double message client


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Bonjour a tous, bon je n'aime pas faire ça jessai vraiment d'apprendre de mon côté mais là j'ai un problème que je n'arrive pas à résoudre...

En gros, quand un personnage est dans une guilde, chaque message que va envoyer ce dit personnage sera doublé.

J'ai réussi à comprendre que a la requête client il trouve deux client mais je ne sais vraiment pas comment faire pour identifier clairement d'où vient le soucis.

Si quelqu'un peux m'aider je le remercie d'avance !

Bonne journée/soirée 

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        public void HandleChat (WorldClient client, ChatActivableChannelsEnum channel, string message, IEnumerable<ObjectItem> objectItems = null) {
            if (!ChatHandlers.ContainsKey (channel))
                return;

            if (message.StartsWith (CommandPrefix) &&
                (message.Length < CommandPrefix.Length * 2 || message.Substring (CommandPrefix.Length, CommandPrefix.Length) != CommandPrefix)) // ignore processing command whenever there is the preffix twice
            {
                message = message.Remove (0, CommandPrefix.Length); // remove our prefix
                WorldServer.Instance.CommandManager.HandleCommand (new TriggerChat (new StringStream (UnescapeChatCommand (message)),
                    client.Character));
            } else {
                if (!CanUseChannel (client.Character, channel))
                    return;

                var badword = CanSendMessage (message);
                if (badword != string.Empty) {
                    client.Character.SendServerMessage ($"Message non envoyé. Le terme <b>{badword}</b> est interdit sur le serveur !");
                    return;
                }

                if (client.Character.IsMuted ())
                    client.Character.SendInformationMessage (TextInformationTypeEnum.TEXT_INFORMATION_ERROR, 124, (int) client.Character.GetMuteRemainingTime ().TotalSeconds);
                else {
                    if (client.Character.ChatHistory.RegisterAndCheckFlood (new ChatEntry (message, channel, DateTime.Now)))
                        ChatHandlers[channel] (client, message, objectItems);
                }
            }

            var document = new BsonDocument { { "SenderId", client.Character.Id }, { "SenderName", client.Character.Name }, { "SenderAccountId", client.Account.Id }, { "ReceiverId", 0 }, { "ReceiverName", "" }, { "ReceiverAccountId", 0 }, { "Message", message }, { "Channel", (int) channel }, { "Date", DateTime.Now.ToString (CultureInfo.InvariantCulture) }
            };

            //MongoLogger.Instance.Insert("Chats", document);
        }

 

Capture d’écran 2023-03-12 094358.png

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Il y a 13 heures , gima a déclaré:

Where you identified 2 clients requests in your code?

When i'm in debugmod i can see 2 client in the SayGuild "client.Character.Guild.Clients", this part count 2 client and i don't understand why

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